Tiling Wall Set Project Update (Final)

Oh hai, guys! This is a big one, so I’ll try to organize it as best I can so you can digest it all in modular parts…like the ones I made.

 

WALL

Image

This is of course the high poly model with no wireframe.

Image

The high poly WITH the wireframe.

Image

Low poly with no wireframe and textures.

Image

 Low poly with wireframe and textures.

ImageWall Diffusion map.

ImageWall Normal Bump Map.

ImageWall specularity or Ambient Occlusion Map.

ImageWall Specular Power or Gloss Map.

FLOOR

Image

Floor High poly with no wireframe.

Image

Floor High Poly with wireframe.

Image

Floor Low Poly with no wireframe and textures.

Image

Floor Low poly with wireframe and textures.

ImageFloor Diffusion Map.

ImageFloor Normal Bump Map.

ImageFloor Specularity or Ambient Occlusion Map.

ImageFloor Specular Power or Gloss Map.

COLUMN

Image

Column high poly with no wireframe.

Image

Column High poly with wireframe.

Image

Column low poly with no wireframe and textures.

Image

Column low poly with wireframe and textures.

ImageColumn Diffusion Map.

ImageColumn Normal Bump Map.

ImageColumn Specularity or Ambient Occlusion Map.

ImageColumn Specular Power or Gloss Map.

 

Together and Tiled

Image

Wall Set Project and Tiling Experiment

Oh hai, everyone. As some of you know, I’ve recently started a Wall Set project to make a tiling Sci-Fi wall, floor, and column set. I’ve begun work on that this week (Happy Thanksgiving everyone, by the way). While working on the wall and floor, I wanted to see how they looked tiled together, and this screenshot was the result. As you can see, the floors work very well as a ceiling as well. Let me know what you think!Image