Here’s more tiling updates with actual in-engine screenshots! 😀

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Tiling Wall Set Project Update (Final)
Oh hai, guys! This is a big one, so I’ll try to organize it as best I can so you can digest it all in modular parts…like the ones I made.
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WALL
This is of course the high poly model with no wireframe.
The high poly WITH the wireframe.
Low poly with no wireframe and textures.
 Low poly with wireframe and textures.
Wall specularity or Ambient Occlusion Map.
Wall Specular Power or Gloss Map.
FLOOR
Floor High poly with no wireframe.
Floor High Poly with wireframe.
Floor Low Poly with no wireframe and textures.
Floor Low poly with wireframe and textures.
Floor Specularity or Ambient Occlusion Map.
Floor Specular Power or Gloss Map.
COLUMN
Column high poly with no wireframe.
Column High poly with wireframe.
Column low poly with no wireframe and textures.
Column low poly with wireframe and textures.
Column Specularity or Ambient Occlusion Map.
Column Specular Power or Gloss Map.
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Together and Tiled
Tiling Update 3
Boop, column’s finished.
Wall Set Update
Just giving you guys an update. Here’s the same scene with higher polygon walls and floors.
Wall Set Project and Tiling Experiment
Oh hai, everyone. As some of you know, I’ve recently started a Wall Set project to make a tiling Sci-Fi wall, floor, and column set. I’ve begun work on that this week (Happy Thanksgiving everyone, by the way). While working on the wall and floor, I wanted to see how they looked tiled together, and this screenshot was the result. As you can see, the floors work very well as a ceiling as well. Let me know what you think!