Here’s the new project I’m working on. Making one of the pistols from the Mass Effect series. This model is under 1k polygons. I can probably flesh it out a bit more before I move onto the high poly model, but I wanted to make sure I got the shapes and sizes down properly.
Hya, guys! Just tossing up a pic of a few of my crates in use in a game environment. Don’t forget to comment below.
Hey, guys. Got around to updating my textures, and I have to say I’m actually impressed with what I could put out in a week. I’m a wee bit tipsy at the moment, and these look fantastic. I’m still getting accustomed to posting pictures on WordPress, so forgive me if this gets edited a few times. Fun fact: edited only has one t.
Specular Power AKA Gloss Map
Rendered Crate using the new maps.
Geometry shown at a 3/4 angle.
Polygon Counter for the Low Poly Model.
High Polygon Geometry
- Additional Bump created by placing the Diffusing map in the Normal bump “Additional Bump Map” slot.
Edit: I added additonal bump and the last image was the result. What are your thoughts?