Tiling Wall Set Project Update (Final)

Oh hai, guys! This is a big one, so I’ll try to organize it as best I can so you can digest it all in modular parts…like the ones I made.

 

WALL

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This is of course the high poly model with no wireframe.

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The high poly WITH the wireframe.

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Low poly with no wireframe and textures.

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 Low poly with wireframe and textures.

ImageWall Diffusion map.

ImageWall Normal Bump Map.

ImageWall specularity or Ambient Occlusion Map.

ImageWall Specular Power or Gloss Map.

FLOOR

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Floor High poly with no wireframe.

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Floor High Poly with wireframe.

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Floor Low Poly with no wireframe and textures.

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Floor Low poly with wireframe and textures.

ImageFloor Diffusion Map.

ImageFloor Normal Bump Map.

ImageFloor Specularity or Ambient Occlusion Map.

ImageFloor Specular Power or Gloss Map.

COLUMN

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Column high poly with no wireframe.

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Column High poly with wireframe.

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Column low poly with no wireframe and textures.

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Column low poly with wireframe and textures.

ImageColumn Diffusion Map.

ImageColumn Normal Bump Map.

ImageColumn Specularity or Ambient Occlusion Map.

ImageColumn Specular Power or Gloss Map.

 

Together and Tiled

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Crate Update – Final

Hey, guys. Got around to updating my textures, and I have to say I’m actually impressed with what I could put out in a week. I’m a wee bit tipsy at the moment, and these look fantastic. I’m still getting accustomed to posting pictures on WordPress, so forgive me if this gets edited a few times. Fun fact: edited only has one t.

Diffusion Map

Diffusion Map

Normal Map

Normal Map

Specular Map

Specular Map

Specular Power AKA Gloss Map

Specular Power AKA Gloss Map

Rendered Crate using the new maps.

Rendered Crate using the new maps.

Geometry shown at a 3/4 angle.

Geometry shown at a 3/4 angle.

Polygon Counter for the Low Poly Model.

Polygon Counter for the Low Poly Model.

High Polygon Geometry

High Polygon Geometry

Additional Bump created by placing the Diffusing map in the Normal bump "Additional Bump Map" slot.
Additional Bump created by placing the Diffusing map in the Normal bump “Additional Bump Map” slot.

Edit: I added additonal bump and the last image was the result. What are your thoughts?