Just Kidding

Here’s more tiling updates with actual in-engine screenshots! 😀ImageImageImage

Advertisements

Crate Update – Final

Hey, guys. Got around to updating my textures, and I have to say I’m actually impressed with what I could put out in a week. I’m a wee bit tipsy at the moment, and these look fantastic. I’m still getting accustomed to posting pictures on WordPress, so forgive me if this gets edited a few times. Fun fact: edited only has one t.

Diffusion Map

Diffusion Map

Normal Map

Normal Map

Specular Map

Specular Map

Specular Power AKA Gloss Map

Specular Power AKA Gloss Map

Rendered Crate using the new maps.

Rendered Crate using the new maps.

Geometry shown at a 3/4 angle.

Geometry shown at a 3/4 angle.

Polygon Counter for the Low Poly Model.

Polygon Counter for the Low Poly Model.

High Polygon Geometry

High Polygon Geometry

Additional Bump created by placing the Diffusing map in the Normal bump "Additional Bump Map" slot.
Additional Bump created by placing the Diffusing map in the Normal bump “Additional Bump Map” slot.

Edit: I added additonal bump and the last image was the result. What are your thoughts?