Tiling Wall Set Project Update (Final)

Oh hai, guys! This is a big one, so I’ll try to organize it as best I can so you can digest it all in modular parts…like the ones I made.

 

WALL

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This is of course the high poly model with no wireframe.

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The high poly WITH the wireframe.

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Low poly with no wireframe and textures.

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 Low poly with wireframe and textures.

ImageWall Diffusion map.

ImageWall Normal Bump Map.

ImageWall specularity or Ambient Occlusion Map.

ImageWall Specular Power or Gloss Map.

FLOOR

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Floor High poly with no wireframe.

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Floor High Poly with wireframe.

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Floor Low Poly with no wireframe and textures.

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Floor Low poly with wireframe and textures.

ImageFloor Diffusion Map.

ImageFloor Normal Bump Map.

ImageFloor Specularity or Ambient Occlusion Map.

ImageFloor Specular Power or Gloss Map.

COLUMN

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Column high poly with no wireframe.

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Column High poly with wireframe.

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Column low poly with no wireframe and textures.

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Column low poly with wireframe and textures.

ImageColumn Diffusion Map.

ImageColumn Normal Bump Map.

ImageColumn Specularity or Ambient Occlusion Map.

ImageColumn Specular Power or Gloss Map.

 

Together and Tiled

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