Tiling Wall Set Project Update (Final)

Oh hai, guys! This is a big one, so I’ll try to organize it as best I can so you can digest it all in modular parts…like the ones I made.




This is of course the high poly model with no wireframe.


The high poly WITH the wireframe.


Low poly with no wireframe and textures.


 Low poly with wireframe and textures.

ImageWall Diffusion map.

ImageWall Normal Bump Map.

ImageWall specularity or Ambient Occlusion Map.

ImageWall Specular Power or Gloss Map.



Floor High poly with no wireframe.


Floor High Poly with wireframe.


Floor Low Poly with no wireframe and textures.


Floor Low poly with wireframe and textures.

ImageFloor Diffusion Map.

ImageFloor Normal Bump Map.

ImageFloor Specularity or Ambient Occlusion Map.

ImageFloor Specular Power or Gloss Map.



Column high poly with no wireframe.


Column High poly with wireframe.


Column low poly with no wireframe and textures.


Column low poly with wireframe and textures.

ImageColumn Diffusion Map.

ImageColumn Normal Bump Map.

ImageColumn Specularity or Ambient Occlusion Map.

ImageColumn Specular Power or Gloss Map.


Together and Tiled



Update Schedule and Fat Princess Review.

Oh hai, guys!

Vol here yet again. This is gonna be a short update. Okay, so I’ve placed a calendar on the RIGHT side of the page, which will display the update schedule. I plan on doing a general update and whatever else I feel like babbling about on Wednesdays and a review or some gaming history or gaming news on Thursdays. That being said, I will be reviewing Fat Princess today. FUN!

Recently I was introduced to a game called “Fat Princess”, which can only be described as a Real-Time Spazz-Combat game (Anyone who has played it will know exactly what I mean by that) played on the Playstation 3. By Real-Time Spazz-Combat game, I mean that it plays like a battleground from World of Warcraft that’s meant to be a traditional RTS. You have your units(workers, rangers, mages, priests, warriors), which can all be upgraded by gathering resources (wood, stone), and certain defenses that can be built( walls, doors, gates, and catapults).  However, this is where the similarities to a traditional RTS end. The point of the (normal) game is to rescue your own princess from the enemy’s castle while preventing them from taking their own princess back. Players can impede the enemy’s progress by feeding the enemy princess cake that can be found anywhere on the battlefield. The more a princess is fed, the fatter she gets, and the fatter a princess is, the harder it is to move her. However, even a fat princess can be rescued if multiple units carry the princess at a time.

"Just 'cause their head's off don't mean they're dead!"

"Just 'cause their head's off don't mean they're dead!"

The thing is, I can’t see where the game really requires skill. You can easily just button mash the entire game as a warrior and suddenly you’ve won. I’m not going to downplay the story of this game, because for one thing, RTS games don’t really need a comprehensive story (just one compelling enough to keep players interested), and for another the way that Fat Princess is designed and marketed, players of it will definitely be more interested in the action rather than the build-up. As you can see in the screenshot, the game is rather bloody and gory, which the cartoony, cell-shaded graphics tend to hide.

Fat Princess is a guilty pleasure of mine, because I tend to enjoy hardcore, lengthy, committal games, and it’s clearly a casual RTS (not to say that RTS titles are by any means casual, just that Fat Princess is). In fact, I would even say that Fat Princess is an RTS that’s more geared towards old-school Zelda players, and those players will definitely be able to adapt very quickly to its style. Aside from that, it’s a decent game in its own right. Also, considering that it’s a console RTS, the fact that it works and feels spongy compared to the bricks like Halo Wars and Dune makes it highly innovate. The controls aren’t clunky at all, and unit AI is bearable. Overall I’d rate this with 4 Dead Doom Marines.


So, guys, what guilty pleasures do YOU have for gaming? Random ass JRPGs, point and click adventures, whatever it is, leave it in the comment section below! This has been the Vol Log. PEACE, LOVE, AND GANKING! ❤

Vol’s Game History

Hot damn! I guess I should start with my history and get this out of the way.

So I started gaming at a VERY early age. You know those guys who say “I’ve been playing Super Awesome E-Peen since you were in diapers, kid!” ? I can truthfully respond with,” Yeah? I’ve been playing it since I was in diapers too, brah.” And yeah, I really have been. I started playing Doom (albeit on my dad’s lap) on a 486 when I was 3. I probably played a whole slew of early 90’s children’s games too, but I don’t remember any of those at all. For the longest time, that 486 was the only computer I knew of (I think I had it and used it since I was born until we moved out to Texas when I was 10.) and so I played all kinds of retro games for a very long time. Doom, Doom 2, Duke Nukem 1, 2, and 3D, Eradicator, Star Control 1, 2, and the non-canon Star Control 3. Magic Carpet 2, TIE Fighter, I played a LOT on that. And from the time I was about 5 until I turned 7 I had a SNES that had a bunch of games that I probably shouldn’t have been playing (ie Mortal Kombat, Ballz, “Shut Up, Barkely, and JAM!”. I didn’t have any of the standard Nintendo games. “Mario? WTF is that? There’s no blood, gaaaah, no, IT BURNS!” Naw, but on a serious note, I did end up eventually owning and playing Mario titles.)

Now, when I got a Playstation for my 7th birthday, I was absolutely stoked. Granted, my parents had no idea that I had found it that morning, but I was just like oddworld-abes-oddysee-ps1-cover-front-eu-47126“SCREW IT, I’M WAKING UP!” (at 5 AM) walked out to the living room, and there was Oddworld: Abe’s Oddysee sitting idle on this massive grey brick. I LOVED it. So of course, with the Playstation, I was exposed to a whole NEW library of games to play. So I beat Abe’s Oddysee and its “sequel” (read: expansion pack that costs the same as a new title) Abe’s Exoddus. Am I eventually going to get to reviews of ALL of these ancient titles? Maybe. Anyways, I was introduced to oldschool classics such as Final Fantasy VII, Twisted Metal, and Intelligent Qube, along with some obscure titles, like Steel Reign, Dragonseeds, and Pitball (Again, if you’re curious about ANY of the titles that I mention, ask away in the comments below and I will be happy to explain what these were or provide links to wiki pages).

_-Rogue-Galaxy-PS2-_About the time that I turned 14 or 15 I got my first playstation 2 (So that was 2004/2005ish) and only had one title for it for ages: Star Wars Battlefront. I eventually got The Kingdom Hearts series, expanded into games like Destroy All Humans, Final Fantasy XII, and Guitar Hero. Now, one of the most obscure titles I found (I will definitely be doing a review of it sometime in the future) was a beautiful find known as “Rogue Galaxy”, which was essentially Level 5 laughing at FFXII and doing it better.

So about a year later, I got my first working PC that was able to run games that were somewhat on-level, on-generation, so to speak. I was able to experience things like Doom 3, the Warcraft series, the Command and Conquer series, Quake 4, and the Battlefield Series. This was great! I found all sorts of cool things too, like ports of older titles that I liked to play, like UQM (a 32 bit/64 bit port of Star Control 2), Zdoom (A 32 bit/ 64 bit port of Doom), and JFDuke3D (a 32 bit /64 bit port of Duke Nukem 3d). And so through highschool, I did did some pretty cool geeky stuff.

Junior year, I got a game that would change the way I looked at sandbox gaming forever: Spore. Spore was awesome, because it allowed me to do some really expressive things, like create flying, carnivorous, psychic burritos. That’s totally artsy, right? I thought so. But on a serious note, Spore (I will review this at some point as well) was…well, it was a great idea that was terrible in practice, simply because it was too many games in one game. “But Vol, that’s an amazing quality, how could that possibly be bad?” I’ll get to that later, trust me on this.

Following Spore, I took a basic level programming course in high school and was able to create a short frag frenzy deathmatch game called “Hellwarz”. Now, the story behind this is important, so bare with me. Originally, I wasn’t really getting the material. And for the game project, I was assigned to just to pixel art for it, because all of my previous projects had been, quote “really pretty, but they don’t do much”. I was completely content to do just that. However, I noticed after a week that my partners WEREN’T DOING ANYTHING. So I started tweaking with the engine, and after spending a few hours after school messing around with it (with Mr. Mickel’s assistance) I was able to make it so that the background scrolled when you hovered the mouse over the edges of the window and there was a big red block that you could move around the environment with the arrow keys. Well, one thing led to another, and after about a month, those blocks had turned into marines with plasma rifles shooting at each other with AI and bullets and corpses and…well, you get the point. It turned into a game, I had done the art, the music, the sound, and the majority of the engine (I will try to find the demo I made and compile it into something you guys can play and post it soon).

wowI was then Introduced to World of Warcraft sometime in Early 2009. There, I proceeded to waste 2 years of my life repeatedly pressing Q, W, E, S,  and any combination of 1 – =, and F1 – F12 and watching numbers and meters go up and down and things dying and listening to nerds yell at people over Ventrillo. (I know, that’s SO thrilling…it’s uh…it’s more exciting when it’s happening.) As awful as the game really is, there was(is) definitely something compelling and enchanting about the game world that makes MMO players come back.  I’ll probably end up mentioning it again when I get around to the whole “My opinion of MMOs” post/rant. Intermingled in there were games like Fallout 3, League of Legends, Starcraft 1 and 2, New Vegas, Mass Effect 1 & 2, Team Fortress 2, Portal, and recently, a long-ass Rift binge. Oh, and Minecraft. ❤ me some Minecraft. SHOUT OUT TO NOTCH!

Hope you guys enjoyed seeing what has kept me sane (or made me insane) for the past 2 decades. This has been the Vol Log. PEACE, LOVE, and GANKING! ❤

References for lazy people:






















http://sc2.sourceforge.net/ (UQM site)

http://www.zdoom.org/About (Zdoom site)

http://www.jonof.id.au/jfduke3d (JFDuke3D site)









Oh Hai, Internet :D

Hey, guys! Vol here, giving you guys the big hello, salutations, salve, etc. etc. . So I’ve wanted to do this for a while, but I just never really got around to it. I kept telling myself I didn’t really need to, or that I wouldn’t do well, or excuse, or other excuse. But then I realized that I have a gift. My gift, dear Internet, is the ability to have entire in-depth, passionate discussions and conversations about video games, about game development, about good games, about terrible games, about games I haven’t even played yet!

I’ll get around to a post about my personal history with gaming at some point or another, but the point is, that really is my passion: gaming gets me off. Am I nerdy about it? Yes. Am I geeky about it? Absolutely. Do I do it too much? That’s debatable. It’s not just gaming, every element of game development, id est art, music, writing, overall design, theorycrafting, quality assurance, PLAYING the game – I love it all. Something about being able to recreate the universe in a way that I enjoy and practically force other people to experience the same way just makes my heart all fluttery and mushy and…well…you get the point. To quote Carl Sagan “If you wish to make an apple pie from scratch, you must first invent the universe.” Might’ve been Stephen Hawking first, I dunno, I’ll check that.

Being an aspiring game designer, this is all crucial to my well-being as an artist. However, I also do some animation on the side (been told I do it quite well. I dunno, I draw things, and then I draw those things doing things very slowly and eventually it looks like it’s moving.) That being said, I plan to eventually get some animations about the nonsense that I’ll rant about over the course of the next forever or so, because I know that, being an Interneter myself, animations make things less boring. Plus, it’s just plain cool. And EVERYONE LOVES CARTOONS!

So, until next time (Smeg, I’ll come up with a schedule eventually) this has been the Vol Log. PEACE, LOVE, AND GANKING! ❤